If you are using reflective surfaces you may also want to load those surfaces that show up in the reflections. There is not much point in loading any textures that are not visible in the final render. The basic idea is to load only those textures that are actually visible in the viewport.
#Daz octane render plugin manual#
You can now use a manual workflow to better control which textures are loaded in which quality. the diffuse channel may be converted from the colored type "image" to "floatimage" which will transform all textures into grayscale to save VRAM space.īy deactivating "Automatic material updates after content loads" you load only the geometry of the scene. materials are loaded and converted randomly with some surfaces remaining untextured. If the scene is larger then your VRAM it can happen that the plugin Why would you want to deactivate the automatic loading and converting of DAZ Studio Materials?Įspecially if you are working on an older workstation with a GPU that has only 1 or 2 GB of VRAM you will notice that many scenes will be larger than your VRAM. If you change DAZ Studio materials while working on the scene you will need to reload them manually each time with any method explained below. This also means that whenever you change DAZ Studio materials those texture changes will not automatically be updated in the OCDS viewport. When you open the OCDS viewport all the geometry will be displayed in a default gray material. If you remove this checkmark only the geometry and no textures are loaded when you open the OCDS viewport. "Automatic material updates after content loads" In the OctaneRender plugin for DS Preferences Tab you find the option Which setting is controlling if DAZ Studio materials are loaded automatically and converted to OctaneRender materials?
In that case you may need to invest more time for manual selections but have better control over which textures are loaded and updated.
You manually manage which materials are loaded. In that case you risk that more textures are loaded than VRAM space is available. Either you let the plugin load all materials and convert them automatically. When loading and converting DAZ Studio materials into the OctaneRender plugin for DS you are facing two options: